Attach sound effects to emitters and let them play automatically.Use one-shot emission or steady-over-time emission.Define individual emission rates, emission durations and delays.Attach as many different particle types to an emitter as you like.Auto-destroy emitters when they finished emission.Start & stop emitters at any time, using individual start delays.Loop emitters (and define a pause delay between loops).Scale effects to any size (distant explosions etc.).Various emitter emission shapes (point, line, circle, disc etc.).Move, rotate, parent emitters like common display objects.Optional debug mode with detailed error messages.Particle engine can be frozen (paused) & resumed at any time.Light-weight, high-performance library (~65KB only!).Clean, commented LUA code that can be extended by your own!.Many premade and professional effects already included!.Comes with many clean, easy-to-follow sample codes!.Available for Corona® and Gideros® iOS / Android SDK.Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like the Corona SDK and last, but not least, how to use the Candy libraries to create professional, top-level apps and games. Check out Diane Cipollo's Review on Particle Candy and Kwik and the easy-to-follow Particle Candy with Kwik Tutorial by Alex from .Īs a fundamental and vital tool in the world of app programming, the Candy libraries are prominently featured in Jayant Varma's great book Learn Lua for iOS Game Development. If you are a Kwik user and want to keep things simple and straightforward, Particle Candy might be your choice since both tools work together nicely. Check out the Particle Candy Showcase section to see what you'll be able to achieve with little effort! Particle Candy is used with many professional games, such as the very popular Lost City, the addictive Atomic Frogs and many, many others. This article is a great starting point if you're new to Particle Candy or never used particles in your games so far. In his well-written and detailed Particle Candy review, Jayant from gives a great and understandable introduction to Particle Candy and the concept of particles in general. Particle Candy has been written thoroughly to make the most efficient use of performance and memory management on today's mobile devices. Originally developed for Blitz3D, it became one of the most popular Blitz libraries during the last years and is now available for the Corona® and Gideros® iOS / Android SDK. The Particle Candy engine proved its power and flexibility since 1995 in many commercial game titles. lua file that you just include to your project and you're immediately ready to create professional special effects. Particle Candy is an extremely flexible yet simple and straightforward to use particle engine library to create all imaginable stuff of special effects in your games like smoke, trails, fire, explosions, debris, flares, dust, clouds, shots, light rays, water fontains, even weather effects like rain, snow -everything you can imagine. PARTICLE CANDY FOR CORONA® / GIDEROS® SDK Lightning fast, professional GUI extension to add all kind of graphical user interfaces to your apps and games.īUNDLE OFFER: BUY ONE, GET THE OTHERS HALF OFF! For serious game developers, it's absolutely essential.Ĭreate stunning visual effects using our professional, full featured particle engine for the Corona and Gideros SDK. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that.Particle Candy is a striking, top-notch extension that impressively shows what you can do with Corona®. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. You aren't tied to Xcode and Objective-C - you can create all sorts of amazing games with Lua. Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store. So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting.
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